2/20/2023 0 Comments Warsow deb![]() ![]() They fear it will be used in projects or in ways they do not like, so we would lose out on potential artistic contributors joining the project this way, which is against Objective 1. *Most artists do not want to release their work to the general public. The new project would be similar to Warsow and would destroy much of the uniqueness we are trying to put into the game to make it special. * Anyone can get all of the code and art, music and setting information and start building a similar game with a completely new team. We need to protect against internal division on the team to keep momentum and stay productive. This is sub-optimal because the forked project will split our forces and will lower our chance of success, which is contrary to Objective 1. * Anyone can get all of the code and art, music and setting information and start building a similar game with a part of our team. This option sounds great in theory but in practice has the following problems: Release absolutely everything under the GPL license. However, in order to explain our conclusion, first it is necessary to examine the alternatives: To try best to achieve these two goals we have made some tough decisions about licenses. Most importantly, it must be playable and complete. For the project to be successful, it needs to be unique in architecture, rules, music and ideas it must attract good players and RPG ers and create a fun, stimulating, friendly community. We are trying to preserve the work done by our members as much as we possibly can, with licenses and by adding only talented members to our team. Objective 2: Ensuring success is another key point of our organization. Those other forked projects will repeat efforts already spent on discussion of rules, building new races, writing new code and we will end up again with a lot of resources wasted and no goal reached. We should try to avoid our project forking into other similar projects, because that means splitting resources and thus, lowering our chances of success. Objective 1: Gathering resources under a single common project is very important to build a strong team. Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success. In this way, all talented people can bring their ideas and skills into one project. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well-organized team. The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. If you just want to have a brief explanation jump here.Ĭhasseur de bots is the name of the Non-Profit Association that holds all copyrights of Warsow assets and is used to run the development team. It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/. The second one is Warsow Content License. You learn more about that license here.Ģ. This license is applied to all our source files. In the Warsow Project we have two different licenses:ġ. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc.Ī detailed explanation of the licenses follows. This means you cannot reuse those in any way. You cannot sell the client/server or gain any profit from it.Ĭode is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes.Īll artwork, musics, dialogues, stories, names, 3d models, etc. You can install our software on many PC as you like, play it as much as you want. This means you will not have to pay for the game, nor pay a monthly cost. The first goal of our team is to make a free game for players. Read this paragraph if you want to have a quick overview of the licensing used by Warsow. If content licensed under those terms is appropriate for inclusion inįedora? I assume it's not, but I'd be grateful if someone could give an Messages sorted by: Ĭould someone please review the attached Warsow Content License to see. ![]() Warsow Content License Kalev Lember kalevlember at ![]()
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